OptiFine 1.10_HD_U_D7_pre
 - updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
 - fixed Forge RenderHandEvent to work with shaders 
 - updated shaders: fixed depth of translucent handheld objects
 - fixed CIT for elytra on armor stand
 - updated shaders: added support for custom textures
 - updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
 - updated CustomColors to reload banner textures
 - updated GUI Scale: right click = previous value, Shift + click = reset
 - fixed FontRender.charWidth causing crash with Forge #2223
 - updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
 - updated shader options: added user friendly values from resources
 - updated shader options: right click = previous value, Shift + click = reset
 - added F3+L to force loading of all visible chunks 
 - added shader macros for OpenGL extensions
 - added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer 
 - added shader uniform "worldDay"
 - fixed shader uniform "worldTime" overflow for very old worlds
 - extended GUI Scale to support 4K displays
 - optimized resource loading
 - optimized GUI lists to render only visible slots (resource pack list)
 - fixed shaders to save options on ESC 
 - added support for "palette.format" from "color.properties"
 - added fix for MC-98707
 - fixed crash with Railcraft and AA/AF enabled 
 - fixed NPE in shaders when renderViewEntity is NULL
 - fixed transparent hand with shaders when the world border is visible
 - fixed CEM animation operator "%"
 - fixed CEM for ender crystal
 - added Custom Sky option "weather=clear|rain|thunder"
 - fixed cloud color transitions
 - fixed Custom Sky not visible for Render Distance below 8 chunks
 - added support for animated normal and specular textures
 - added shaders uniforms "frameCounter" and "frameTime" 
 - added shaders option to skip framebuffer texture clear
 - fixed fog affecting the debug renderer
 - fixed CEM models glowing with shaders (spider, enderman, dragon)
 - fixed "nbsp" character to render as space
 - fixed shaders bug: centerDepthSmooth not working when gaux4 is active
 - fixed CEM custom texture overriding TileEntity destroy overlay 
 - fixed CEM model scale
 - fixed minecart CEM model
 - fixed render distance Extreme in The End
 - reorganized reflection support
 - fixed ambient sounds not playing (vanilla bug MC-91803)
 - added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones)
 - fixed shaders using upPosition from previous frame
 - added block ID mapping for shaders
 - updated documentation
 - updated Custom Items to recognize enchantment names 
 - fixed CEM for ender dragon and enderman
 - updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
 - fixed option Screenshot Size to keep the relative size of toolbar and menus
 - fixed crash when loading tile entities (flower pot) 
 - fixed option Screenshot Size to keep the relative size of toolbar and menus
 - fixed custom potion textures
 - fixed custom potion colors
 - added option Screenshot Size (1x to 4x)
 - fixed invisible entities in multiplayer 
 - fixed crash with ExtraUtilities2 (broken EnderLilly model)
 - fixed end sky custom color
 - added CEM animation operator "%" and function "fmod(x,y)"
 - added option Advanced Tooltips - shows extended information for items and shader options (F3+H)
 - extended the shaders "#include" parser to add "#line" directives with file and line numbers
 - updated CTM overlays to work for transparent blocks
 - added xporb animation duration (xporb.time in color.properties, value in ms)
 - fixed Forge spash screen crashing on Mac OS
 - added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
 - fixed "IllegalStateException: Splash thread", caused by "FileNotFoundException: mcpatcher/font/ascii.png"
 - better error handling for "IllegalStateException: Already building!"
 - optimized render distance Extreme (32 chunks)
 - added CEM scale variables "sx", "sy" and "sz"
 - fixed custom sign text color
 - fixed Forge compatibility (Extra Utilities 2 crash)
 - extended CEM to load textures from vanilla folders
 - added system property "animate.model.living", when "true" all mob models are rendered as moving
 - added custom model animations
 - added Custom Entity Models (CEM)
 - fixed rendering of invalid models (null quad facing)
 - custom models for entities (mobs, boats, minecarts, ...) and tile entities (chests, signs, ...)
 - fixed detection of maximum texture size for modern GPUs 
 - fixed entity rendering when standing still
 - fixed panorama missing texture when changing resource pack 
 - fixed CTM block matching (stained glass "light_blue")
 - added shader options for back-face rendering per layer
 - fixed grass and flowers bounding box to match render model
 - fixed flickering CTM overlays for rotated models
 - fixed custom items handheld rendering  
 - fixed CTM overlays to work only for full face quads
 - fixed Custom Items crash when referencing "assets/minecraft/textures/items"
 - fixed face culling for custom pane models
 - enabled shader variable "ambientOcclusionLevel"
 - fixed Better Snow with shaders and waving grass
 - optimized entity rendering
 - fixed Fast Render default to OFF
 - added custom panoramas
 - added CTM method overlay (block transitions)
 - fixed CTM horizontal and vertical for top and bottom faces
 - added CTM method "ctm_compact" - uses 5 textures instead of 47
 - fixed flowing lava texture
 - fixed texture atlas to correctly grow up to the maximum texture size
 - added shader properties "sun=true|false" and "moon=true|false"
 - fixed Danymic Lights for entities falling outside of the world (y < 0)
 - fixed connected glass pane to only remove up/down segment texture when neighbour has a segment at this side
 - fixed CIT damage as percentage
 - compatible with Forge #2000
 (09.02.2017)

OptiFine 1.10_HD_U_C1
 - added check for 3D Anaglyph + Shaders
 - added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
 - compatible with Forge #2000
 (29.06.2016)

OptiFine 1.10_HD_U_B7
 - fixed water rendering with top half slabs
 - changed option "Fullscreen Mode" to slider
 - fixed fullscreen mode to show all available resolutions 
 - fixed custom armor to use base texture when layers are not defined  
 (19.06.2016)
 
OptiFine 1.10_HD_U_B6
 - fixed PureBDCraft saplings in GUI, removed hack for plants, resource packs should use "symmetry=all" for flowers 
 - fixed water block color from below
 - fixed chunk loading race condition
 - fixed exp orbs flashing
 - fixed connected textures for glass panes to affect only sides (keep top and bottom textures)
 - fixed VSync to be loaded correctly
 - ported OptiFine B6 for 1.9.4 to 1.10  
 (14.06.2016)