OptiFine 1.10.2_HD_U_D3_pre
 - added option Advanced Tooltips - shows extended information for items and shader options (F3+H)
 - extended the shaders "#include" parser to add "#line" directives with file and line numbers
 - updated CTM overlays to work for transparent blocks
 - added xporb animation duration (xporb.time in color.properties, value in ms)
 - compatible with Forge #2122
 (10.11.2016)
 
OptiFine 1.10.2_HD_U_D2
 - fixed Forge spash screen crashing on Mac OS
 - added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
 - fixed "IllegalStateException: Splash thread", caused by "FileNotFoundException: mcpatcher/font/ascii.png"
 - better error handling for "IllegalStateException: Already building!"
 - optimized render distance Extreme (32 chunks)
 - added CEM scale variables "sx", "sy" and "sz"
 - compatible with Forge #2099
 (28.10.2016)

OptiFine 1.10.2_HD_U_D1
 - fixed custom sign text color
 - fixed Forge compatibility (Extra Utilities 2 crash)
 - extended CEM to load textures from vanilla folders
 - added system property "animate.model.living", when "true" all mob models are rendered as moving
 - added custom model animations
 - added Custom Entity Models (CEM)
 - fixed rendering of invalid models (null quad facing)
 - custom models for entities (mobs, boats, minecarts, ...) and tile entities (chests, signs, ...)
 - fixed detection of maximum texture size for modern GPUs 
 - fixed entity rendering when standing still
 - fixed panorama missing texture when changing resource pack 
 - fixed CTM block matching (stained glass "light_blue")
 - added shader options for back-face rendering per layer
 - compatible with Forge #2099
 (12.10.2016)

OptiFine 1.10.2_HD_U_C3
 - fixed grass and flowers bounding box to match render model
 - fixed flickering CTM overlays for rotated models
 - fixed custom items handheld rendering  
 - fixed CTM overlays to work only for full face quads
 - fixed Custom Items crash when referencing "assets/minecraft/textures/items"
 - fixed face culling for custom pane models
 - enabled shader variable "ambientOcclusionLevel"
 - fixed Better Snow with shaders and waving grass
 - optimized entity rendering
 - fixed Fast Render default to OFF
 - added custom panoramas
 - added CTM method overlay (block transitions)
 - fixed CTM horizontal and vertical for top and bottom faces
 - added CTM method "ctm_compact" - uses 5 textures instead of 47
 - compatible with Forge #2073
 (25.08.2016)
 
OptiFine 1.10.2_HD_U_C2
 - fixed flowing lava texture
 - fixed texture atlas to correctly grow up to the maximum texture size
 - added shader properties "sun=true|false" and "moon=true|false"
 - fixed Danymic Lights for entities falling outside of the world (y < 0)
 - fixed connected glass pane to only remove up/down segment texture when neighbour has a segment at this side
 - fixed CIT damage as percentage
 - compatible with Forge #2002
 (06.07.2016)

OptiFine 1.10.2_HD_U_C1
 - added check for 3D Anaglyph + Shaders
 - added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
 - updated to Minecraft 1.10.2
 - compatible with Forge #2002
 (25.06.2016)
 
OptiFine 1.10_HD_U_B7
 - fixed water rendering with top half slabs
 - changed option "Fullscreen Mode" to slider
 - fixed fullscreen mode to show all available resolutions 
 - fixed custom armor to use base texture when layers are not defined  
 (19.06.2016)
 
OptiFine 1.10_HD_U_B6
 - fixed PureBDCraft saplings in GUI, removed hack for plants, resource packs should use "symmetry=all" for flowers 
 - fixed water block color from below
 - fixed chunk loading race condition
 - fixed exp orbs flashing
 - fixed connected textures for glass panes to affect only sides (keep top and bottom textures)
 - fixed VSync to be loaded correctly
 - ported OptiFine B6 for 1.9.4 to 1.10  
 (14.06.2016)