A B C D E F G H I K L M O P R S T V W

R

RecipeBookID - Static variable in class mod_RecipeBook
 
RegisterAllKeys(ys[]) - Static method in class ModLoader
Appends all mod key handlers to the given array and returns it.
RegisterAllTextureOverrides(ur) - Static method in class ModLoader
Processes all registered texture overrides.
RegisterAnimation(Minecraft) - Method in class BaseMod
Used for registering animations for items and blocks.
RegisterAnimation(Minecraft) - Method in class mod_Animations
 
RegisterBlock(lr) - Static method in class ModLoader
Adds block to list of blocks the player can use.
RegisterBlock(lr, Class<? extends qi>) - Static method in class ModLoader
Adds block to list of blocks the player can use.
RegisterEntityID(Class<? extends kj>, String, int) - Static method in class ModLoader
Registers an entity ID.
RegisterKey(BaseMod, ys, boolean) - Static method in class ModLoader
Use this to add an assignable key to the options menu.
RegisterTileEntity(Class<? extends ij>, String) - Static method in class ModLoader
Registers a tile entity.
RegisterTileEntity(Class<? extends ij>, String, uo) - Static method in class ModLoader
Registers a tile entity.
RemoveSpawn(Class<? extends wd>, vw) - Static method in class ModLoader
Remove entity from spawn list for all biomes except Hell.
RemoveSpawn(Class<? extends wd>, vw, vh...) - Static method in class ModLoader
Remove entity from spawn list for selected biomes.
RemoveSpawn(String, vw) - Static method in class ModLoader
Remove entity from spawn list for all biomes except Hell.
RemoveSpawn(String, vw, vh...) - Static method in class ModLoader
Remove entity from spawn list for selected biomes.
RenderBlockIsItemFull3D(int) - Static method in class ModLoader
Determines how the block should be rendered.
RenderInvBlock(qo, lr, int, int) - Method in class BaseMod
Renders a block in inventory.
RenderInvBlock(qo, lr, int, int) - Method in class mod_Shelf
 
RenderInvBlock(qo, lr, int, int) - Static method in class ModLoader
Renders a block in inventory.
RenderWorldBlock(qo, adg, int, int, int, lr, int) - Method in class BaseMod
Renders a block in the world.
RenderWorldBlock(qo, adg, int, int, int, lr, int) - Method in class mod_Shelf
 
RenderWorldBlock(qo, adg, int, int, int, lr, int) - Static method in class ModLoader
Renders a block in the world.

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