const int shadowMapResolution = 2048; // [512 1024 1512 2048 4096 8192]
const float shadowDistance = 128.0; // [64.0 90.0 128.0 196.0 256.0 512.0]
const float sunPathRotation = -42.5; // [60.0 42.5 32.0 21.5 0.0 -21.5 -32.0 -42.5 -60.0]
const float shadowDistanceRenderMul = 1.0;
const float shadowIntervalSize = 2.0;
const float ambientOcclusionLevel = 1.0f;

#define SHADOW_MAP_BIAS 0.85f
const float negShadowBias = 1.0f - SHADOW_MAP_BIAS;

#define Version 4010
